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Dead or alive 6 tamaki
Dead or alive 6 tamaki













dead or alive 6 tamaki

Whilst earning a high score is a big part of the game, Rollerdrome isn’t just about doing a gnarly 900 spin, oh no! The main aim is to kill every other contestant in the arena, whilst always being on the move, performing tricks in combination with firing off your weapons to stylishly dispatch the swarms of enemies out to get you. You skate around on your rollerblades, jumping off ramps and pulling tricks, flips, and spins just like all those years spent committing the Tony Hawk titles to muscle memory. The gameplay formula is actually very simple, but that doesn’t mean it isn’t incredibly fun.

dead or alive 6 tamaki

Likewise, the 3D audio is essential if you have a headset, with each pop of gunfire or near-miss explosion really immersing you into the world.

dead or alive 6 tamaki

Popping off a grenade by squeezing a resistant trigger before landing a backflip with a sharp rumble of the controller always felt very satisfying.

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Equally, the sound effects are great, with sounds such as the crack of sniper rifles firing, the subtle click of your weapons to let you know you’re in desperate need of more ammo, and so much more to please the audiophiles amongst you.Ī quick aside regarding the features found on the PlayStation 5 version, the haptic feedback and adaptive triggers are simply wonderful in Rollerdrome and have been implemented perfectly. The soundtrack is a wonderful array of pulse-pounding beats and high-tempo electronic music, which is absolutely not the sort of thing I would usually listen to, but Rollerdrome’s musical themes fit well here, and I actually found myself nodding along to a few of the tracks. It’s a great aesthetic - made even more eye-catching with its cartoon-esque visuals - the colour palette of dull browns, reds, and metallic greys really emphasise the feel of an older comic book. I know that's an oxymoron but stick with me here - what I mean by that is if you take a look back at old science-fiction comic books or movies from the 1960s and 1970s you’ll get a similar vibe to what's on show here. Rollerdrome has a rather retro-future look to it. The narrative is engaging enough to keep the game being more than simply going from level to level completing challenges, but it isn’t the main draw here, although the small bits of lore and items to inspect during the first-person segments set between rounds were enough to keep me invested. You’ll enter the tournament as Kara and discover the sinister intentions of the Matterhorn corporation, the company behind this visceral sporting event. A violent bloodsport known as Rollerdrome is watched across the globe, and you are its newest competitor: Kara Hassan. Despite a surprising amount of skill required to beat the highest scores and a super satisfying risk/reward system, did Rollerdrome have enough to keep me entertained after the first few hours? Roll7 knows a thing or two about making entertaining games that are easy to play yet hard to master (look no further than the likes of OlliOlli World and NOT A HERO), and they’re back once again with Rollerdrome, a high-octane arena-based combination of rollerblading and slick gunplay. Reviews // 16th Aug 2022 - 19 days ago // By Mike Crewe Rollerdrome Review















Dead or alive 6 tamaki